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Saturday, May 12, 2018

IMPERIUS-DOMINATUS..Titan and Questoris Knight Household

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We manage another game of IMPERIUS-DOMINATUS.. It was 5000 points per side and it was between Titan and Questoris Knight Household..

Dan played the Titans and I played the Questoris Knight Household..

So our Third game with the rules.. Rule are still in draft stage, but it has been fun doing the games.

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Armies used

Questoris Knight Households

Questoris Knight Paladin(type 1) Company card 950 points

1 Questoris Knight Paladin Lord Scion Command/HQ

Maniple: 3 Questoris Knight Paladins (type 1)

Maniple: 3 Questoris Knight Paladins (type 1)

Questoris Knight Errant(type 1) Company card 850 points

1 Questoris Knight Errant Lord Scion Command/HQ

Maniple: 3 Questoris Knight Errants (type 1)

Maniple: 3 Questoris Knight Errants (type 1)

Questoris Knight Paladin(type 1) Company card 950 points

1 Questoris Knight Paladin Lord Scion Command/HQ

Maniple: 3 Questoris Knight Paladins (type 1)

Maniple: 3 Questoris Knight Paladins (type 1)

Questoris Knight Crusader(type 1) Company card 900 points

1 Questoris Knight Crusader Lord Scion Command/HQ

Maniple: 3 Questoris Knight Crusaders (type 1)

Maniple: 3 Questoris Knight Crusaders (type 1)

Questoris Knight Errant(type 1) Company card 850 points

1 Questoris Knight Errant Lord Scion Command/HQ

Maniple: 3 Questoris Knight Errants (type 1)

Maniple: 3 Questoris Knight Errants (type 1)

Questoris Knight Paladin (type 1) support card 400 points

Maniple: 3 Questoris Knight Magaeras (type 1)

Titan list:

Warhound Scout Titan (original metal version) 250 points

Weapons:Titan inferno gun, Dual turbo-laser destructor

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan Vulcan Mega bolter, Titan Vulcan Mega bolter

Warhound Scout Titan (original metal version) 250 points

Weapons: Titan inferno gun, Titan Plasma Blast Gun

Upgrades: 1 power: +1 to Crit table rolls for Plasma Blast gun

Reaver Titan (6mm truescale) 700 points

Weapons: Close combat head ,Reaver chain fist, Reaver Gatling Blaster, Apocalypse Launcher

Upgrades: 2 power: Add 1 shield, 1 power: +1 to Crit table rolls for chain fist

Reaver Titan (6mm truescale) 700 points

Weapons: Close combat head, Reaver Melta cannon, Reaver Gatling Blaster, Titan inferno gun
Upgrades: 2 power:Add 1 shield, 1 power: +1 to Crit table rolls for Melta cannon

Mars Alpha Pattern Warlord Titan (6mm truescale)700 points

Weapons: Mori Quake Cannon, Power Ram, Reaver Melta cannon, Reaver Melta cannon

Upgrades: 2 power : Add 1 shield, 1 power: +1 to Crit table rolls for Power Ram

Mars Alpha Pattern Warlord Titan (6mm truescale)1000 points

Weapons: Mori Quake Cannon, Power Ram, Reaver Melta cannon, Reaver Melta cannon

Upgrades: 2 power : Add 1 shield, 1 power: +1 to Crit table rolls for Power Ram

Reaver Titan (6mm truescale) 700 points

Weapons: Close combat head ,Reaver chain fist, Reaver Gatling Blaster, Apocalypse Launcher

Upgrades: 2 power: Add 1 shield, 1 power: +1 to Crit table rolls for chain fist

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Deployment

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Turn 1

Initiative Phase: Titans wins roll, deicide to go first..

Movement Phase

  • Titans March move Reaver Battle Titan up past objective marker…(Yepa Titan player over march by 15cm, so we correct it later, as seen in later pictures, like much later Smile

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  • Questoris Knight do advance order with Knight Crusader, getting them up on a hill…

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  • Titans Advance move Reaver Battle Titan up to claim objective marker…

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  • Questoris Knight do advance order with Knight Paladin, so move up…

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  • Titans Advance move with Warhound Scout defense building to support Reaver…

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  • Questoris Knight do FIRST FIRE order with Knight Paladin (type 1) support card, basically to keep the objective in Knights hands..

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  • Titans March move Warlord Titan up…(Yepa Titan player over march again, so we correct it later, as seen in later pictures, like much later)

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  • Questoris Knight do March order with Knight Paladin and Charge the Reaver..

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  • Titans March move Warhound Scout up, to support Warlord..

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  • Questoris Knight do March order with Knight Errant and Charge the Warlord....

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  • Titans Put Reaver on First Fire on the hill…

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  • Questoris Knight do March order with Knight Errant and claim objective..

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  • Titans March move Warlord Titan up and hit the Knight Errants

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  • Titans advance move Warhound Scout up, to support Warlord..

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Combat Phase

  • Titans do first fire over watch and target the Knight Errants.shoots Apocalypse Launcher targets Errant, and kills none.Then fires the Gatling Blaster, doing 2DR all up and Suppressing the Maniple…
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  • Questoris Knight do FIRST FIRE  and having nothing to shoot, due to range and LOS..

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  • Titans do Close combat with Warlord on right flank,and targets the errant, doing a DC and suppressing the Maniple…

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  • Questoris Knight do close combat with Paladins on their right flank and target the Reaver…and manage to do some wonderful rolling on the critical table and by the end it had suffer  5 DC, –1 shield and in the rolls it suffered two hits on the reactor section…
  • Titans do Close combat with Warlord and targets the errant, doing a DC and suppressing the Maniple…
  • Questoris Knight do close combat with errant,and target the Warlord on the hill..Doing nothing to it..
  • Titans do Close combat with Reaver and target the Paladins doing a DC and suppressing the Maniple…
  • Questoris Knight do close combat with errant,and target the Warlord. Doing nothing on the hill..
  • Titans do advance fire section and start with Reaver sitting on objective and shoot the Paladins, doing 3 DR to the formation and suppressing it..

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  • Questoris Knight do advance fire with Knight Crusader and target Reaver, taking down 4 shields

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  • Titans do advance fire section and start with Reaver sitting on objective and shoot the Paladins, doing 2 DR to the formation and suppressing it..
  • Questoris Knight do advance fire with Knight Paladins and target Reaver, taking down 2 shields..and failing two armor saves..manage to do some wonderful rolling on the critical table and by the end it had suffer  5 DC, and in the rolls it suffered three hits on the reactor section….Talk about rolling hot…(Updated on the 13/5)

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  • Titans do March fire, with Warhound near ruin and target the Knight Errants and manage to do 3 DR all up and suppress them..

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  • Questoris Knight do march fire with Errants and targets Warhound, taking shield down..

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End phase

Post-Turn Notes: knight player, 2x Paladin keep suppression…Titan player keeps fall back on Reaver.. and doesn't rise shields

Score was Questoris Knight Household 5 points and Titans 0 points

END OF TURN SHOT

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Turn 2

Initiative Phase: Questoris Knight Household win the roll and go first

Movement Phase

  • Questoris Knight do march orders on Knight Errant Maniple…into the warlord.

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  • Titan player march move Warhound to capture the Objective marker..

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  • Questoris Knight do march orders on Knight Paladins Maniple…into the Reaver.

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  • Titans Put Reaver on First Fire on the hill…

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  • Questoris Knight do march orders on Knight Errant…into the warlord.

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  • Titan player march move Warhound to capture the Objective marker..

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  • Questoris Knight do first fire order with Knight Paladin…..

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  • Titans March move Warlord Titan into the Knight Errands

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  • Questoris Knight do first fire order with Knight Crusaders…..

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  • Titans March move Warhounds into the Knight Paladins…

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  • Titans March move Warlord Titan into the Knight Errands

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  • Questoris Knight fail to give orders to the Paladins doing guard duty..

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Combat Phase

  • Questoris Knight do first fire orders wit Crusaders and targets Reaver, that was falling back..there was bright flash and giant mushroom cloud and a hole in the ground…one dead Reaver.. and then the formation..targets

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  • The Reaver on hill, doing nothing to it…

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  • Titans do first fire over watch and target the Knight Crusaders.shoots Apocalypse Launcher targets Errant,and the Gatling Blaster, doing 2DR all up and Suppressing the Maniple…

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  • Questoris Knight do first fire orders and targets Warhound, taking a shield down..

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  • Questoris Knight do close combat with Errants and start with warlord…and manage to do 3 critical table rolls and by the end it had suffer 4 DC, hit shields and the leg….yeah today was my day for rolling TEN’s and Dan either change dice too…

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  • Titans do Close combat with Warhound and target the Paladins killing one and suppressing the Maniple…

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  • Questoris Knight do close combat with Paladins on their right flank and target the Reaver, doing nothing, since Reaver makes all amour saves..
  • Titans do Close combat with Warlord and targets the errant, Killing two and suppressing the Maniple…morale is passed..

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  • Questoris Knight do close combat with Errants and start with warlord…and manage to do a DR, but the Warlord wipes out three of them and the Formation fails morale and falls back..

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  • Titans do Close combat with Warlord and targets the errant, Killing two and The Errants manage to beat the Warlord in the next four rolls offs..Yes he roll really lower, and then again I manage to get a couple more 10’s again and so by the end it, manage to suffer 6DR and both sides passed morale..

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  • Questoris Knight do ADAVANCE FIRE  and having nothing to shoot, due to range and LOS..

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  • Titans do March fire, with Warhound near ruin and target the Knight Errants and manage to kill the formation out right..

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End phase

Post-Turn Notes: knight player, 2x Paladin keep suppression…Titan player rise one shield on the Reaver and Warhound..

Score was Questoris Knight Household 12 points and Titans 19 points

END OF TURN SHOT

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Turn 3

Initiative Phase: Questoris Knight Household win the roll and go first(Wins by a Pip)

Movement Phase

  • Questoris Knight do march orders on Knight Errant Maniple…into the warlord.

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  • Titans Put Warhound on First Fire near ruin.…

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  • Questoris Knight do first fire order with Knight Crusaders…..

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  • Titans March move Warlord Titan into the Knight Errands

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  • Questoris Knight do march orders on Knight Paladins Maniple…into the Warhound

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  • Titans give charge orders to Warhound and charge the Knight Paladins Maniple…

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  • Questoris Knight do march orders on Knight Paladins Maniple…into the Reaver

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  • Titans give charge orders to Reaver and charge the Knight Paladins Maniple…

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  • Questoris Knight do march orders on Knight Paladins.

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  • Titans Put Warhound on First Fire near ruin.…

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  • Titans give charge orders to Warhound and move it..

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  • Titans give no orders to Reave on hill..

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  • Questoris Knight don't give orders to Paladin

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Combat Phase

  • Questoris Knight do first fire orders wit Crusaders and targets Reaver, taking down 2 shields..

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  • Titans Warhound does First fire order and targets the Crusaders, doing nothing..

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  • Questoris Knight do first fire orders with Paladins and targets Reaver and does nothing..

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  • Titans do Close combat with Warlord and targets the errant, and lose the close combat and is destroyed..

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  • Questoris Knight do close combat with Paladins and targets Warhounds and Knights are wiped from the board....

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  • Titans do Close combat with Reaver and target the Paladins doing a DC and suppressing the Maniple…

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  • Questoris Knight do close combat with Paladins on their right flank and target the Reaver, and manage to kill it will critical to the reactor..

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  • Questoris Knight do ADAVANCE FIRE  and having nothing to shoot, due to range and LOS..

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  • Titans do advance fire with Reaver and target the Errant and does nothing..

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  • Titans do march fire with Warlord and shoot Errant doing nothing..

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End phase

Post-Turn Notes: All formations remove suppression…

Score was Questoris Knight Household 42 points and Titans 24 points

Game called due to time…

END OF TURN SHOT

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Wow..talk about dice rolls on critic charts..It was my day..Yeah the points say I was in front, If it went to turn 4, I would say Dan would have clawed it back so he was in front..Since I only really had two full formations, and Two that would have been wiped off the board and he would have grab two objectives off me..

Any ways Dan thought were, that he had good time and that my dice need changing..over all he enjoyed the game and thought rules were fine..Although through Formation made up with Mutli DR units, would be a pain..

Over all happy with 3d10 for Titans and the new CAF and the changes to weapons tested so far..

Digging the Titan critical chart..Still think we did some things wrong…But hey, I was doing the report, teaching someone to play and dealing with Real Life..So think we did ok..Apart from Dan trying his tricks with march move early on..I’m pretty happy, with how things went..

Regards
Greg