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Monday, October 31, 2011

Battletech Report

 

Well finally got a game in on Monday night with Britt, any ways he wrote the report and i took the pictures.

   Greg & Trent arrived at 7PM for our much delayed Battletech rematch. It turned out to be a Halloween horror story of its own as “Trent’s Terrors”, a  200 ton Merc force employed by House Davion, attempted to defend Carson’s World from a similar force of ‘Sharp Shooters” from House Marik.

Trent’s Terrors:  Cicada, Zeus, & Awesome.

Sharpshooters: Atlas, Two Hunchbacks.

   The battlefield was a long valley with a stream on either side with a tall promontory called Patch’s Peak on the northern end. It was here that Trent’s Terrors deployed, with the Sharpshooters coming in from the south.

   As the Sharpshooters advanced up the valley, with the Atlas in the lead, the Terrors dispatched the Cicada down the eastern flank under cover of a light wood there. This forced the Sharpshooters to peel off one of the Hunchbacks (Grey Ghost) to reverse and deal with this threat. This proved a much tougher assignment than envisioned!  Both the Atlas & the other Hunchback (Blackie) now began to take damage from the Zeus & Awesome atop Patch’s Peak and in wooded cover, but suffered only lightly though they did no damage in return.  Grey Ghost got some solid hits into the Cicada’s Centre torso, but return PPC fire proved deadly as two critical engine hits rendered Grey Ghost “walking wounded”. A charge attack was easily avoided as well. The main column of the Sharpshooters moved on, seeking cover at the base of Patch’s Peak, but this proved only moderately effective. Both sides scored some telling damage on the other.

   The Cicada, seeing the wounded Hunchback no threat to the defenders on the Peak, raced to rejoin its friends. But Grey Ghost still had some teeth, if no legs and a lucky shot at the departing Cicada caused an ammo explosion that was both beautiful and horrible to behold.

   Back on top of the Peak, things had gotten ‘up close and personal’. The Black Hunchback & Atlas ascended to the top and the dirty business of point blank firing took its toll. Blackie lost its AC20, and a lot of armor.  Even the Atlas was taking hits at an alarming rate. But the Awesome keeled over from hits, and then the Zeus, fighting heroically to the end, at last fell to the Atlas.

   Victory, but a very costly one. Neither Hunchback would be operational again without extensive repairs, and even the mighty Atlas had shed as much armor as it had left. With a toast of respect to their fallen foes, the Sharpshooters shambled north to claim their prize.

   Excellent nights gaming Greg & Trent. Most enjoyable.

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Any ways may the dice roll high for you

Greg

Friday, October 28, 2011

REST OF THE DW STUFF

 

Well manage to paint the land forces and specials for DW, so on with the show

THE SPECIALS FOR THE FSA AND EotBS

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land forces FOR THE FSA AND EotBS

k;lkl;l;l;lk;l;lk;lk;l;l 023k;lkl;l;l;lk;l;lk;lk;l;l 024k;lkl;l;l;lk;l;lk;lk;l;l 025k;lkl;l;l;lk;l;lk;lk;l;l 026k;lkl;l;l;lk;l;lk;lk;l;l 027k;lkl;l;l;lk;l;lk;lk;l;l 028k;lkl;l;l;lk;l;lk;lk;l;l 029k;lkl;l;l;lk;l;lk;lk;l;l 030k;lkl;l;l;lk;l;lk;lk;l;l 031k;lkl;l;l;lk;l;lk;lk;l;l 032k;lkl;l;l;lk;l;lk;lk;l;l 033k;lkl;l;l;lk;l;lk;lk;l;l 034k;lkl;l;l;lk;l;lk;lk;l;l 035k;lkl;l;l;lk;l;lk;lk;l;l 036k;lkl;l;l;lk;l;lk;lk;l;l 037

hope the dice roll high for you.

Greg

Warmachine 2 player box starter

 

Well I have manage to paint the start forces from the two player box set( I brought the other forces from EBay since Dean took the Menths). Any ways on with the show.

Khador forces

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Menoth forces

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I will pick up a few other items for the forces but that will be later on, after a few games with the above forces. May the dice roll high

Greg

Tuesday, October 18, 2011

40K GAME WITH THE OLDEST

 

Well this blog is late since the 40K game was played over a 2 month ago. I’ve have been flat out with study and on top of that health issues and just begin lazy all contribute to a late blog. The total points was 4000 a side.

Any ways forgot to take notes, so the comments will be off the top of my head.

The chaos forces, well organised and read to go.

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The space marine forces, uhmm not organised and not read to go

l;l;l;l;l;l 006l;l;l;l;l;l 007l;l;l;l;l;l 008

First turn.

Not much happen, a lot of movement to get into position, with the SM taking some pot shots

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Second turn.

More movement and lost of shooting by the SM, with deployment of termies from land raider. The csm teleported in with their termies and they also dropped in some demons.

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Third and fourth turns.

Loads of hand to hand combat and shooting, with more termis teleporting in for the SM and CSM also dropped in some demons. The SM were getting the upper hand at this point. The outstanding moment when khan the betrayer assaults a tactical unit and makes them fleet down the street and he chases. Next turn to only have the vindicator blow him into a million pieces.

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Fifth Turn and more hand to hand and not much shooting. The SM wins

l;l;l;l;l;l 029l;l;l;l;l;l 030l;l;l;l;l;l 031l;l;l;l;l;l 032l;l;l;l;l;l 033l;l;l;l;l;l 034l;l;l;l;l;l 035l;l;l;l;l;l 036

Sorry about the lack of notes, they do say a picture is worth a thousand words Smile.

Any ways may the dices roll high.

Greg