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Tuesday, May 12, 2015

Scenario Strike. Take 2

Well it Tuesday again and we manage to have another game of epic and this time we tried out the Strike Scenario.

Britt and Me played the Death Korps of Krieg (NetEA Tournament Pack 2014) and Trent played the WORLD Eaters 3.8.

Also it our 50th game in 18 weeks…so some interesting stats

So about 400 hours to write and play the games or about 17 days.

3750 photos used in the reports..

Shit load of 1”s rolled….Smile with tongue out

The Armies: Players choose armies to an agreed point’s total, with 3000 points per side recommended for play.

The Battlefield: This battle is played on a 6 ft. x 4 ft. table divided into three sections as shown in the map below. Set up the terrain on the battlefield in a mutually agreed manner and it must contain at least three water pieces. Once the terrain is done, each player will place D3+ 1 VP markers on the board. No VP marker can be closer than 30 cm’s to another VP marker and no VP markers can be place in the deployment zones. Also VP markers can not be placed any closer than 20cm’s from the front line of the deployment zone of the player placing them.

Deployment: The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map…

First Turn: Roll a D6 and add strategy rating to see who goes first.

Game Length: This mission lasts for four turns.

Battlefield Terrain: Mysterious Rivers, lakes and pools rules are to be used in this scenario.

Victory Conditions: The victory conditions of this mission are to take ground from the enemy. At the end of the game, the player who has scored the most Victory points has won the game. If the players have the same number of Victory points, the game ends in a draw. Victory points are scored the following way

1. Each player scores 1 Victory points for each formation within the enemy's deployment zone, at the end of the game. Broken formation doesn’t count.

2. Each player scores 1 Victory points for each VP marker they hold at the end of the game and broken formation doesn’t count.

Mission Special Rules

Fog of War: After deployment of forces, but before the strategy roll is done, each army can redeploy a single formation anywhere within their deployment zone. Roll off to see which player has the choice of redeploying first or second (Roll a D6 and add strategy rating).

Attrition: The army which has destroyed the highest number of enemy formations at the end of the game gains an additional Victory point (Broken formations don’t count).

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Armies used

WORLD Eaters 3.8 3000pt

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

World Eaters Berzerker Retinue 350 points
One World Eaters Blood Lord unit, four World
Eaters Legionaires, and four Khorne Berzerker
units, World Eater Rhino

Khorne Support Engines 275 points
4 Hellfire Cannon

Defiler Engines 275 points
4 Defilers

Juggernauts of Khorne 400 points
8 Khorne Juggernaut units

Greater Brass Scorpion Engines 200 points

Greater Brass Scorpion Engines 200 points

4 Khorne Assault Engines 250 points

Two Helltalon Fighter Bombers 250 points

Two Helltalon Fighter Bombers 250 points

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Death Korps of Krieg (NetEA Tournament Pack 2014)
INFANTRY COMPANY [425]
Death Korps Commander, 19 Death Korps Infantry units, Gorgon Siege Transporters (2 Gorgons)
INFANTRY COMPANY [425]
Death Korps Commander, 19 Death Korps Infantry units, Gorgon Siege Transporters (2 Gorgons)
DEATHSTRIKE SILO [250]
Death Korps Deathstrike Missile Silo
TANK PLATOON [380]
Leman Russ Thunderer, 5 Leman Russ
TANK PLATOON [380]
Leman Russ Thunderer, 5 Leman Russ
DEATH RIDER SCOUT PLATOON [150]
6 Death Korps Rough Rider units (with 'scout' ability)
WARHOUND TITAN PACK [500]
2 Warhounds
WARHOUND TITAN PACK [500]
2 Warhounds

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Table lay out…

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Turn1

  • World Eaters 3.8 go first..
  • WORLD Eaters double move Khorne Support Engines(Photo1) and shoots WARHOUNDS,Taking a shield down and giving it a BM(Photo2)

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  • WORLD Eaters bring in Helltalon Fighter Bombers and shoot the Deathstrike and manage to clip the INFANTRY COMPANY, with blast template. Both formations receive a BM(Photo1)

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  • Death Korps of Krieg double move Warhound pack(Photo1) and shoot Greater Brass Scorpion Engines, giving it a BM(Photo2)

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  • Death Korps of Krieg do double move with Tank Platoon(Photo1) and shoots Khorne Assault Engines ,giving it a BM(Photo2)

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  • WORLD Eaters fail to activate the Greater Brass Scorpion Engine and so regroup(Photo1)

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  • Death Korps of Krieg march move DEATH RIDER SCOUT PLATOON(Photo1)

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  • WORLD Eaters bring in Helltalon Fighter Bombers(Photo1) and shoot the DEATH RIDER SCOUT PLATOON,Killing 4 and breaking the formation, which flees back to it deployment zone(Photo2)

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  • WORLD Eaters sustain fire with Khorne Assault Engines(Photo1), and shoots tank platoon,killing 1 and giving it 2 BM’s(Photo2)

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  • Death Korps of Krieg fire the DEATHSTRIKE SILO(Photo1) and kill the Greater Brass Scorpion Engine out right(Photo2)

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  • WORLD Eaters march move World Eaters Berzerker Retinue(Photo1)

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  • Death Korps of Krieg double move the INFANTRY COMPANY(Photo1)

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  • WORLD Eaters Double move World Eaters Berzerker Retinue(Photo1)

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  • Death Korps of Krieg fail to activate INFANTRY COMPANY and so regroup(Photo1)

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  • WORLD Eaters double move Defiler Engines(Photo1)

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  • Death Korps of Krieg do move with Tank Platoon(Photo1) and shoots Defiler Engines ,killing 2 and breaking the formation, which flees behind hill(Photo2)

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  • WORLD Eaters march move World Eaters Berzerker Retinue(Photo1)

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  • Death Korps of Krieg move Warhound pack(Photo1) and World Eaters Berzerker Retinue, Killing 3 and giving it 4 BM’s(Photo2)

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  • WORLD Eaters march move Juggernauts of Khorne(Photo1)

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  • Death Korps of Krieg don't rally DEATH RIDER SCOUT PLATOON. World Eaters 3.8 don't rally Defiler Engines. World Eaters 3.8 don’t remove Blast markers from World Eaters Berzerker Retinue and Khorne Assault Engines
  • No aircraft were shoots down in the disengaged section.

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Turn2

  • World Eaters 3.8 go first..
  • WORLD Eaters do a engage action with Juggernauts of Khorne, and target the Tank Platoon(support from Warhounds and Deathstrike)(Photo1). The dice are rolled and the Juggernauts of Khorne wins the combat, the Tank Platoon is broken and flees back to its deployment zone(Photo2). The Warhound Pack&Deathstrike get a BM for supporting a failed assault.The Juggernauts of Khorne, consolidate 5 cm’s(Photo3)

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  • WORLD Eaters do a engage action with World Eaters Berzerker Retinue, and target the Warhounds(Photo1). The dice are rolled and the World Eaters Berzerker Retinue, wins the combat, the Warhounds, are broken(Photo2).The Warhounds, flees back behind the hill(Photo3)

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  • Death Korps of Krieg fail to activate TANK PLATOON(Photo1) and so shoot the Khorne Assault Engines, killing 2 and breaking the formation which flees to a objective(Photo2).

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  • WORLD Eaters do a engage action with Greater Brass Scorpion Engine, and target the TANK PLATOON(Photo1) The dice are rolled and the Greater Brass Scorpion Engine(gets a BM and takes a  DC) wins the combat, The tank platoon is broken(Photo2) The tank platoon flees back to it deployment zone(Photo3)

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  • WORLD Eaters do a engage action with World Eaters Berzerker Retinue, and target the Warhounds(Photo1). The dice are rolled and the Warhounds wins the combat, the World Eaters Berzerker Retinue, is broken(Photo2).The World Eaters Berzerker Retinue, flees back to a objective(Photo3)

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  • Death Korps of Krieg move Warhound pack(Photo1) and shoot Juggernauts of Khorne, killing 2 and giving it 3 BM’s(Photo2)

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  • WORLD Eaters double move World Eaters Berzerker Retinue(Photo1)

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  • Death Korps of Krieg do a engage action with INFANTRY COMPANY and target the World Eaters Berzerker Retinue(Photo1) The dice are rolled and INFANTRY COMPANY is the winner and the World Eaters Berzerker Retinue is broken(Photo2). The World Eaters Berzerker Retinue flees to be near objective(Photo4) and the INFANTRY COMPANY gets a BM(Photo3)

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  • WORLD Eaters bring in Helltalon Fighter Bombers and shoot the INFANTRY COMPANY, killing 6 and giving it 7 BM’s(Photo1)

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  • WORLD Eaters double move Khorne Support Engines(Photo1) and shoots broken Warhound pack, and doing nothing(Photo2)

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  • Death Korps of Krieg fail to activate DEATHSTRIKE SILO and so regrouped(Photo1)

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  • WORLD Eaters bring in Helltalon Fighter Bombers and shoot the INFANTRY COMPANY, giving it a BM(Photo1)

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  • Death Korps of Krieg fail to activate INFANTRY COMPANY and so regroup(Photo1)

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  • Death Korps of Krieg don't rally TANK PLATOON. World Eaters 3.8 don't rally Defiler Engines and Khorne Assault Engines. Both sides remove Blast markers
  • No aircraft were shoots down in the disengaged section.

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Turn3

  • World Eaters 3.8 go first..
  • WORLD Eaters do a engage action with Juggernauts of Khorne, and target the Warhound pack(Photo1). The dice are rolled and the Juggernauts of Khorne wins the combat, the Warhound pack is broken(Photo2). The Warhound pack flees towards the corner.The Juggernauts of Khorne, consolidates 5cm(Photo3)

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  • WORLD Eaters do a engage action with Greater Brass Scorpion Engine, and target the INFANTRY COMPANY(Photo1) The dice are rolled and the INFANTRY COMPANY wins the combat, The Greater Brass Scorpion Engine killed by failed armour saves(Photo2) The INFANTRY COMPANY gets BM due to taking a hit.(Photo3)

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  • Death Korps of Krieg double move Warhound pack(Photo1) and shoot broken World Eaters Berzerker Retinue, killing 1(Photo2)

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  • Death Korps of Krieg do a engage action with  INFANTRY COMPANY and target the World Eaters Berzerker Retinue(Photo1) The dice are rolled and INFANTRY COMPANY is the winner and the World Eaters Berzerker Retinue is broken(Photo2). The World Eaters Berzerker Retinue flees into the stream (Photo3) and the INFANTRY COMPANY consolidate 5 cms in the field(Photo4)

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  • WORLD Eaters do marshalling action on World Eaters Berzerker Retinue, so move and then remove all BM’s(Photo1)

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  • Death Korps of Krieg fire the DEATHSTRIKE SILO(Photo1) and shoots the Khorne Support Engines, killing 2 and breaking the formation, which flees into the field(Photo2)

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  • WORLD Eaters bring in Helltalon Fighter Bombers and shoot the INFANTRY COMPANY, killing 5 and giving it 6 BM’s(Photo1)

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  • WORLD Eaters bring in Helltalon Fighter Bombers and shoot the INFANTRY COMPANY, killing 9 and doing a DC and breaking the formation due to BM’s, so it flees back down the hill(Photo1)

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  • Death Korps of Krieg march move DEATH RIDER SCOUT PLATOON(Photo1)

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  • Death Korps of Krieg march move Tank Platoon(Photo1)

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  • Death Korps of Krieg don't rally TANK PLATOON and INFANTRY COMPANY. World Eaters 3.8 don't rally Khorne Support Engines, Defiler Engines and Khorne Assault Engines.  Both sides remove Blast markers
  • No aircraft were shoots down in the disengaged section.
  • Game called due to time, the Death Korps of Krieg were in front 3 to 2

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Summary

Another good game, although it look like the World eaters were going to win by a mile, by the end of Turn Two.The DKoK manage to drag it back to a win….. The amount of armour saves that Trent passed was amazing. The Greater Brass Scorpion Engine pull off 50% of it inv saves, and only just die, after been hit by the death strike. 

Regards

Greg

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