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Friday, July 8, 2016

Tau Third Phase Expansion (6.8 Approved) V’s CODEX IRON HANDS ARMY LIST V1.11

Well we manage another game of epic. It was 3000 point per side and it was between Tau Third Phase Expansion (6.8 Approved) and CODEX IRON HANDS ARMY LIST V1.11

Mathew played the Tau Third Phase Expansion (6.8 Approved), Me and Trent played the CODEX IRON HANDS ARMY LIST V1.11

Link to IRON HANDS ARMY LIST V1.11.

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218

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Armies used

Tau Third Phase Expansion (6.8 Approved)

CRISIS BATTLESUIT CADRE [325]
4 XV8 Crisis Battlesuit, Shas'o
FIRE WARRIOR CADRE [300]
6 Fire Warriors, 3 Devilfish, 3 Piranhas
FIRE WARRIOR CADRE [400]
3 Piranhas, 6 Fire Warriors, 3 Devilfish, Skyray
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
ARMOUR SUPPORT GROUP [275]
4 Hammerhead Gunships (Ion- or Fusionhead), 2 extra Hammerhead Gunships (Ionhead)
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [250]
6 Tetra, 3 Piranhas
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra
RECON SKIMMER GROUP [175]
6 Tetra

Tau

CODEX IRON HANDS ARMY LIST V1.11 (Ar. Sup. upgrade applied)

(1+) Iron Hands Clan 350 pts
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father
plus transport (may swap
1 unit for a Dreadnought for free)

Dreadnought Talon 350
1 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)

Dreadnought Talon 350
1 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Dreadnought Talon 350
1 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

(1+) Iron Hands Clan 350 pts
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father

(1+) Iron Hands Clan 350 pts
4 Tactical units
2 Iron Hand Devastator units
1 Iron Father

Scout 150
4 Scout units
Scout 150
4 Scout units

Strike Cruiser 200pts
1 Strike Cruiser
Thunderhawk gunship200pts
Thunderhawk gunship200pts

IH 

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Deployment

  •   Deployment of IRON HANDS ARMY LIST, Tau Third Phase Expansion and objective markers..

deployment

  • Off Board forces.

off board forces

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Turn 1

  • IRON HANDS win SR and go first..
  • IRON HANDS bring Strike cruiser and do orbital Bombardment.Managing to hit a RECON SKIMMER GROUP,ARMOUR SUPPORT GROUP and FIRE WARRIOR CADRE.The RECON SKIMMER GROUP is broken and flees to the blitz.The FIRE WARRIOR CADRE, lose 1 and get 2 BM’s and the ARMOUR SUPPORT GROUP get a BM..
  • First drop pod has DREADNOUGHT TALON and lands away from FIRE WARRIOR CADRE. The FIRE WARRIOR CADRE and RECON SKIMMER GROUP, received a BM from Deathwind.
  • Third drop pod has IRON HANDS CLAN and lands away from ARMOUR SUPPORT GROUP.The ARMOUR SUPPORT GROUP,received a BM from Deathwind.
  • IRON HANDS do a engage with IRON HANDS CLAN(BM from OWF) and target the  ARMOUR SUPPORT GROUP.The dice are rolled and the IRON HANDS CLAN win combat and the ARMOUR SUPPORT GROUP is broken.The ARMOUR SUPPORT GROUP flee to their right flank..

turn1part1

  • Tau Third Phase Expansion do sustain fire with ARMOUR SUPPORT GROUP and target DREADNOUGHT TALON.Killing 1 and giving it 2 BM’s..
  • Tau Third Phase Expansion coordinate fire with RECON SKIMMER GROUP and ARMOUR SUPPORT GROUP.The RECON SKIMMER GROUP moves and shoots the DREADNOUGHT TALON, killing one and breaking it, so it flees.Than the ARMOUR SUPPORT GROUP moves up and shoots the broken DREADNOUGHT TALON,wiping it off the board..
  • IRON HANDS bring in THUNDERHAWK&DREADNOUGHT TALON and target the ARMOUR SUPPORT GROUP, calls intermingled and drag in broken ARMOUR SUPPORT GROUP.The dice are rolled and the THUNDERHAWK&DREADNOUGHT TALON win the combat and both ARMOUR SUPPORT GROUPS are wiped from the board.The DREADNOUGHT TALON consolidate 5..
  • IRON HANDS bring in THUNDERHAWK&DREADNOUGHT TALON(BM from OWF) and target the ARMOUR SUPPORT GROUP, calls intermingled and drag in FIRE WARRIOR CADRE&CRISIS BATTLESUIT CADRE.The dice are rolled and the ARMOUR SUPPORT GROUP(BROKEN), FIRE WARRIOR CADRE&CRISIS BATTLESUIT CADRE wins the combat and  the THUNDERHAWK is wiped from the board.The DREADNOUGHT TALON flees to the corner. The broken ARMOUR SUPPORT GROUP flees and the other formation consolidate 5..

turn1part2

  • Tau Third Phase Expansion double move RECON SKIMMER GROUP and shoots IRON HANDS CLAN, giving it a BM..
  • IRON HANDS double move IRON HANDS CLAN up and shoots RECON SKIMMER GROUP,killing 1 and giving it 2 BM’s.
  • Tau Third Phase Expansion moves FIRE WARRIOR CADRE and than shoots IRON HANDS CLAN, killing 3 and breaking the formation flees towards the THUNDERHAWK.
  • Tau Third Phase Expansion double move FIRE WARRIOR CADRE and shoots DREADNOUGHT TALON, killing 1 and giving it 2 BM’s..
  • Tau Third Phase Expansion fail to activate CRISIS BATTLESUIT CADRE and so regroup.
  • IRON HANDS place IRON HANDS CLAN on overwatch near Blitz..
  • IRON HANDS keep SCOUTS on overwatch..
  • IRON HANDS keep SCOUTS on overwatch..
  • IRON HANDS don’t rally IRON HANDS CLAN and don’t remove BM’s from DREADNOUGHT TALON.Tau Third Phase Expansion don’t rally RECON SKIMMER GROUP and don’t remove BM’s from FIRE WARRIOR CADRE.
  • No aircraft were shot down in disengage section.

END OF TURN SHOT

End of turn shot tuen1

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Turn 2

  • IRON HANDS win SR and go first..
  • IRON HANDS do engage action with DREADNOUGHT TALON and target the RECON SKIMMER GROUP, calls intermingled and drag in FIRE WARRIOR CADRE.The dice are rolled and the DREADNOUGHT TALON(BM) wins the combat and RECON SKIMMER GROUP& FIRE WARRIOR CADRE are broken.The broken RECON SKIMMER GROUP& FIRE WARRIOR CADRE flees..
  • IRON HANDS bring THUNDERHAWK and target the CRISIS BATTLESUIT CADRE, giving it a BM..
  • Tau Third Phase Expansion do sustain fire with ARMOUR SUPPORT GROUP(SC rerolled used) and target the DREADNOUGHT TALON, killing it out right.
  • IRON HANDS double move IRON HANDS CLAN up and shoots RECON SKIMMER GROUP,killing 1 and giving it 2 BM’s.

turn2part1

  • Tau Third Phase Expansion moves FIRE WARRIOR CADRE and than shoots broken IRON HANDS CLAN, wiping it from the board.
  • IRON HANDS keep IRON HANDS CLAN on overwatch near Blitz..
  • Tau Third Phase Expansion double move RECON SKIMMER GROUP, so it claims objective better..
  • IRON HANDS keep SCOUTS on overwatch..
  • Tau Third Phase Expansion double move RECON SKIMMER GROUP, so it claims objective better..
  • IRON HANDS keep SCOUTS on overwatch..
  • Tau Third Phase Expansion double move RECON SKIMMER GROUP, up so its in front of the IRON HANDS CLAN
  • Tau Third Phase Expansion double move RECON SKIMMER GROUP, so it claims objective better..
  • Tau Third Phase Expansion marshal ARMOUR SUPPORT GROUP, so move and remove BM’s
  • Tau Third Phase Expansion marshal CRISIS BATTLESUIT CADRE , so move and remove BM’s

turn2part2

  • Tau Third Phase Expansion don’t rally FIRE WARRIOR CADRE and RECON SKIMMER GROUP.
  • No aircraft were shot down in disengage section.

END OF TURN SHOT

end of turn2

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Turn 3

  • Tau Third Phase Expansion win SR and go first..
  • Tau Third Phase Expansion coordinate fire with RECON SKIMMER GROUP and ARMOUR SUPPORT GROUP.The RECON SKIMMER GROUP moves and shoots the DREADNOUGHT TALON, giving it a BM.Than the FIRE WARRIOR CADRE shoots and gives the DREADNOUGHT TALON a BM..
  • IRON HANDS do engage action with DREADNOUGHT TALON and target the RECON SKIMMER GROUP.The dice are rolled and the DREADNOUGHT TALON wins the combat and RECON SKIMMER GROUP is broken.The broken RECON SKIMMER GROUP flees forward..
  • IRON HANDS do a engage with IRON HANDS CLAN and target the RECON SKIMMER GROUP.The dice are rolled and the IRON HANDS CLAN(2BM’S) win combat and the RECON SKIMMER GROUP is broken.The RECON SKIMMER GROUP flee back..
  • Tau Third Phase Expansion double move CRISIS BATTLESUIT CADRE and shoots the DREADNOUGHT TALON wiping them off the board..

turn3part1

  • IRON HANDS fail to bring THUNDERHAWK in..
  • Tau Third Phase Expansion move RECON SKIMMER GROUP(left flank), so it in IH half of the table.
  • IRON HANDS keep IRON HANDS CLAN on overwatch near Blitz..
  • Tau Third Phase Expansion move RECON SKIMMER GROUP
  • IRON HANDS keep SCOUTS on overwatch..
  • Tau Third Phase move ARMOUR SUPPORT GROUP..
  • IRON HANDS keep SCOUTS on overwatch..
  • Tau Third Phase Expansion don’t rally 3 x RECON SKIMMER GROUP.
  • No aircraft were shot down in disengage section.
Victory Condition CODEX IRON HANDS ARMY LIST V1.11 Tau Third Phase Expansion
1. Blitz NO no
2. Break their sprit NO Yes
3. Defend the Flag NO Yes
4. Take and Hold No no
5. They Shall not Pass NO no
END OF TURN SHOT

 end of turn shot 3

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Summary
 
 Another fun game with Mathew..Best comment of the night was “Oh I have 6 BTS”…face palm..
 
Any ways till next time..
 
 
10/7/2016- Yeah change turn 2&3, added more in since I had clear picture on was was happening in the turns..
 
Regards
Greg

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