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Saturday, January 20, 2018

Skitarii 2.05 Vs Knights

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Well we manage another game of epic. It was 3000 point per side and it was between Knights and Gryphonne IV Skitarii Legion (NetEA v2.05)

Me/Allan/Britt played the Knights and Trent /Nikki played the Gryphonne IV Skitarii Legion (NetEA v2.05)

Link to the Gryphonne IV Skitarii Legion (NetEA v2.05)…

http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=30965

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Armies used

Knight World (NetEA v2.2.2 *APPROVED*)
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[KH1E] KNIGHT HOUSEHOLD [555]
5 Knight Errant, Seneschal

[CH1] CUSTODIAN HOUSEHOLD [515]
4 Knight Castellan, Seneschal

[KH2E] KNIGHT HOUSEHOLD [555]
5 Knight Errant, Seneschal

[KH1P] KNIGHT HOUSEHOLD [505]
Seneschal, 5 Knight Paladin

[KH2P] KNIGHT HOUSEHOLD [505]
5 Knight Paladin, Seneschal

[WH1] WARDEN HOUSEHOLD [360]
4 Warden

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Gryphonne IV Skitarii Legion (NetEA v2.05)
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[SK1] SKITARII DEMI-CENTURY [350]

2 Secutor units, 8 Hypaspist units, Magos Character

[SK2] SKITARII DEMI-CENTURY [250]

2 Secutor units, 8 Hypaspist units

[SK3]  SKITARII DEMI-CENTURY [425]

2 Secutor units, 8 Hypaspist units, Minorus with Support Missile (1x Barrage 10bp, Disrupt)

[SK4] SKITARII DEMI-CENTURY[425]

2 Secutor units, 8 Hypaspist units, Minorus with Support Missile (1x Barrage 10bp, Disrupt)

[ORD1] ORDINATUS MINORUS [400]

2 Ordinatus Minorus, 2 Minorus Support Missile (2x Barrage 10bp, Disrupt)

[ORD2] ORDINATUS MINORUS [400]

2 Ordinatus Minorus, 2 Minorus Support Missile

(1x Barrage 10bp, Disrupt 1x Deathstrike mw2+, Titan Killer (d6))

[ORD1M] ORDINATUS MAJORUS [550]

1 Ordinatus Majorus, Ordinatus Golgotha (Hellfire Missiles)

[ORB1] ORBITAL SUPPORT [200]

One Ark Mechanicus Battleship

2x pin point

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Deployment

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Turn 1

strategy roll: Knights

[Knight] [CH1] - [HOLD SHOOT]  [target: SK2] Combat Results:hits(4) saves(2) killed(2) add BMs(4)… as always we started off with a 1…

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[SKI] [ORD1] - [SUSTAIN]  [target: KH1P] Combat Results: hits(6) saves(4) killed(1) broken(true) Notes: "Fired both support missiles and broken KH1P and clipped KH1E giving it 6 BM's, KH1P flees forward 50cm's"

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[SKI] [RETAIN] [ORD2] - [SUSTAIN]  [target: KH2E] Combat Results: hits(1)  saves(1)add BMs(6) Notes: "Shoots both Support missiles and only manages 6 BM's.."

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[Knight] [KH1E] - [MARSHAL MOVE] Regroup Results: remove BMs(6) Notes: "Moved and removed all BM's"

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[Knight] [KH2E] - [HOLD REGROUP]Regroup Results: remove BMs(3)Notes: "tried to retain and failed and so regrouped.."

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[SKI] [ORD1M] - [SUSTAIN]  [target: KH2P]Combat Results: hits(3)  saves(2)  killed(1) add BMs(4) 
Notes: "fired full load of hell missiles..."

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[Knight] [KH2P] - [MARSHAL MOVE] Regroup Results:remove BMs(4) Notes: "Moved and removed all BM's"

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[SKI] [SK3] - [DOUBLE] Notes: "Double moved up behind hill.."

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[Knight] [WH1] - [DOUBLE]  [target: SK2] Combat Results: hits(3)  saves(1)  killed(2)broken(true) Notes: "moved and shot the SK2 on the hill to clean it off.."

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[SKI] [SK4] - [DOUBLE] Notes: ""Double moved up, to claim Objective marker.."

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[SKI] [SK1] - [OVERWATCH SET] Notes: "put on guard duty.."

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End of turn stuff

  • Knights don’t rally [KH1P] KNIGHT HOUSEHOLD and all other formations rally..

END OF TURN SHOT

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Turn 2

strategy roll: Knights

[Knight] [CH1] - [SUSTAIN]  [target: SK4]Combat Results:hits(10)  saves(6)  killed(4)  add BMs(6)Notes: "again target formation to try and break it.."

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[Knight] [RETAIN] [KH2P] - [ADVANCE]  [target: SK4]Combat Results:hits(2) saves(1)killed(1) broken(true)Notes: "hoping to break formation and we manage to do that.."

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[SKI] [ORD1] - [MARCH]Notes: "march moved up, to get closer to the objective marker.."

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[SKI] [RETAIN] [ORD2] - [MARCH]Notes: ""march moved up, to get closer to the objective marker..""

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[Knight] [WH1] - [DOUBLE]  [target: ORD2]Combat Results: hits(4) saves(2) killed(2) broken(true)  Notes: "was hoping to stripped shields and manage to break it.."

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[Knight] [RETAIN] [KH1E] - [DOUBLE]  [target: ORD1]Combat Results: hits(0) saves(0) killed(0)  add BMs(1)Notes: "manage to take a shield down.."

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[SKI] [ORD1M] - [MARCH] “march up to the front lines”

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[SKI] [RETAIN] [ORB1] - [ORB BOMBARD]  [target: CH1]Combat Results: hits(2) saves(0) killed(1)  add BMs(3) Notes: "Pin point attack..didn’t live up to its name, damage wise.."

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[Knight] [KH2E] - [HOLD REGROUP]Regroup Results: remove BMs(1)Notes: "failed retain.."

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[SKI] [SK3] - [SUSTAIN]  [target: CH1]Combat Results: hits(3) saves(3) killed(0) broken(true)  destroyed(false)Notes: "fired support missile and broken unit due to BM's..."

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[SKI] [SK1] - [OVERWATCH SET] “unit stay on guard duty”

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[SKI] [SK2] - [ADVANCE]Notes: "Moves back up to claim hill"

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End of turn stuff

Knight forces rallied and remove BM’s, SKITARII forces rally expect for Ski4 and ORD2, which fail to rally...

END OF TURN SHOT

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Turn 3

Strategy roll: Skitarii

[SKI] [ORD1] - [ENGAGE]  [target: KH1E] Notes: "Knights win by a pip.." it was close run engagement, and risky one at that from the Skitarii

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[SKI] [SK3] - [ENGAGE]  [target: KH1E] Notes: "Skittle win by 3, so 3 hack downs and knights break and flee behind ruins.."

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[Knight] [WH1] - [DOUBLE]  [target: SK3]Combat Results: hits(3)  saves(0)  killed(3)  add BMs(4) Notes: "Was aiming to break the formation..."

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[SKI] [ORD1M] - [HOLD SHOOT]  [target: WH1] Combat Results:    hits(2)  saves(1)  killed(1)  add BMs(2)  broken(false)  destroyed(false) Notes: "fail activation.."

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[Knight] [KH2E] - [DOUBLE]  [target: SK3]Combat Results:hits(1)  saves(0)  killed(1)  add BMs(2) Notes: "was hoping to break it.."

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[SKI] [SK2] - [MARSHAL MOVE] Regroup Results: remove BMs(3)

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[SKI] [SK1] - [OVERWATCH SET]Notes: "stays on guard duty..."

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[Knight] [KH1P] - [ADVANCE]  [target: SK3]Combat Results:hits(0)  saves(0)  killed(0)  add BMs(1)  broken(false)  destroyed(false) Notes: "dam it, we need to kill one.."

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[Knight] [KH2P] - [DOUBLE]  [target: SK2]Combat Results:hits(2)  saves(1)  killed(1)broken(true)Notes: "move was done to claim objective markers"

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End of turn stuff

Knight forces don’t rally KH1E or remove BM’s from CH1.. SKITARII forces Don’t rally Ski4 and ORD2.

Knights win 2-0

Victory Condition

Knights

Skitarii 2.05

1. Blitz no no
2. Break their sprit NO NO
3. Defend the Flag Yes no
4. Take and Hold No no
5. They Shall not Pass Yes no
END OF TURN SHOT

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Summary

Well fun game..So the Skitarii 2.05 list was done by Norto and I thought I would take it out for a run.

Most of the guys though it would do well against Infantry forces and that true. If Knights didn’t make so many saves, then it might have been different story…Both forces were low activation count, so losing formation or having them broken was not good…

I still think the Ordinatus Minorus could still do with the option of having a upgrade of another Ordinatus Minorus..
 
Regards
Greg

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